Ken Rogoway:  

CLASS OF 1979
Ken Rogoway's Classmates® Profile Photo
San jose, CA

Ken's Story

While in High School I did a summer internship at NASA Ames Research working on "Searching for Remote Planetary Bodies". This was my first exposure to writing software and got me hooked. After graduating from Piedmont Hills High I attended San Jose State university for 2.5 years. For the first year I shared an aparment with Alan Moffet. For the remainder of college I shared a room with Glenn Moline. I was engaged for a brief time, but that didn't work out. I left college early for an opportunity developing games for the Commodore 64. Over the next few years I worked in an out of the game industry, but always in software development. I lived in Mountain View, San Jose, Milpitas, and San Francisco. In 1987-1988 I worked at Epyx on such games as California Games, World Games, Rescue on Fractalus, and Koronis Rift. I lived in Mountain View and commuted to Redwood City, but the traffic was so bad I grew fed up with it and decided to move outside the bay area. My son (with a girlfriend at the time), Justin was born in 1987. I took a job in Davis, CA working on biomedical equipment; adding my game experience to create real-time biofeedback machines for strength and Range of Motion training. I lived in Dixon, CA at the time, but went to Vacaville twice a week to bowl. It was there that I met my future (and current) wife. In 1990 I moved to Vacaville and took a job at Symantec in Novato. In May of 1990 I got married to Cora Kocher. In July of 1991 we had our first child, Kelsey. Towards the end of 1992 I left Symantec and started my own game company (Homebrew Software). I developed shareware games and also distributed other developer's games. At the time the internet wasn't a viable distribution method, so most of the games were distributed via dial up BBS systems. I also had some deals with CD-ROM manufacturers. During the time I had Homebrew Software open I also did some consulting. One of the jobs I did was to write Reader Rabbit 2 for The Learning Company. Over the next couple of years I got serious about my bowling and raised my average to 217. At that point I decided to join the Professional Bowlers Association (PBA). I bowled a number of regional events and a couple of national events. but my professional bowling was a part-time activity. In 1995, due to a turn-down in the shareware market, I took a full-time job as Technical Director at Illumina Productions in Oakland. I worked on Hyperman (which was later turned into a Saturday morning cartoon), Congo, and Imagynasium. Illumina closed in 1997 and for the next 3 years I did contract work. In April 1998 our second daughter, Rebecca, was born. She had bilateral club feet and she had more than 7 surgeries over her first 6 years of life to get her feet into a normal position. I am glad to say she is doing well and except for the scars on her legs you would never know she was born with club feet. In 2000 I worked briefly at The Learning Company i...Expand for more
n Novato, but they had a restructuring so I went to work at Swinglab. They were a startup doing real-time motion training for golf. Even though they weren't a DOT COM business they were still affected by the fallout and had a hard time getting funding so by March of 2001 they went out of business. Having looked at various opportunities back in the bay area and not wanting to drive a long 1-2 hour commute again (having done it since moving to Vacaville) I decided to look at other opportunities around the country. An additional factor was that our house had appreciated $150K in a single year and I thought people were crazy so best to take the profit while it was available. Little did I know that the housing madness would continue for another 4 years and that instead of selling our house for $355K we could have topped out at $750K! Like I said, CRAZY! I found a job at Paradigm Entertainment in Carrolton, TX (just outside of Dallas). I moved to TX in April, 2001. My wife stayed in Vacaville to get the house ready for sale and after it sold the family joined me in TX. We bought a house in 2001 in Denton, TX. I worked on Terminator: Dawn of Fate, and T3: Redemption while at Paradigm. Over the next few years my wife and daughters spent more time in CA than in TX. Mostly this was for the remaining surgeries on my youngest daughter's feet, but partially it was because my wife had a hard time leaving her family in Vacaville. The years from 2001 until 2005 were turbulent and difficult since I was apart from my daughters, but eventually they all came back to TX after my wife's mother died. From 2004 until 2005 I was working at Terminal Reality and developed BloodRayne 2, and Aeon Flux. At the end of the Aeon Flux project the company didn't have a new project so I started looking for work and in a few weeks had a number of offers. All of them were outside of TX, so I decided the best opportunity for both my career and the family was the one at LucasArts in San Francisco. I moved back to TX and went back to work for Terminal Reality where I was the Lead Engineer on Ghostbusters. After 18 months our publisher (Vivendi) was bought by Activision and they decided they were not going to publish the game. Rather than stay and go through what I had dealt with once before at Terminal Reality, I decided to move on. From 2008 until 2016 I worked for a casino company and created mobile versions of their games. In on my birthday in 2018 I was diagnosed with stage 4(a) squamous cell carcinoma of the head/neck. I had both chemotherapy and radiation treatments and almost died in May of 2018. Luckily my daughter called the paramedics and I got to the hospital in time for them to save me. It's been a slow recovery since then, but I am currently cancer free. I now work as CTO for a casino company and work at home writing casino games. In my spare time I play pool (mostly 9-ball), develop mobile games, and spend time with my dogs.
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All of the family in 2000

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